Blue Meridian

Blue Meridian



05 Nov

Post


Welcome, Park Managers!

This hotfix resolves additional issues reported by the community as well as expands the Help menu with a new section for Park Issues.

Please send your feedback and bug reports to our Discord server's[discord.com] appropriate channel. Thank you!


PSA: Animal Info Signs ... Read more

31 Oct

Post




Welcome to the October Development Update!

Update 12 is out now! In case you missed it, this latest release introduces 3 new species, brand new basic tutorials, a new map, building, staff training, official prefabs and more. You can find the ... Read more

30 Oct

Post


Welcome, Park Managers!

This hotfix addresses various issues reported by players, as well as some small audio changes. Thank you to everyone who has reported thus far!

Over the next few days we will be fixing bugs relating to animal and staff AI after receiving a large number of valuable reports.

Please send your feedback and bug reports to our Discord server's[discord.com] appropriate channel. Thank you!

Full Patch Notes
Additi... Read more

29 Oct

Post


Welcome, Park Managers!

This hotfix addresses some of the common issues experienced with the initial release of Update 12. We will continue working to resolve other reported issues!

Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel. Thank you!

Full Patch Notes
Bug Fixes
  • Crashes
    • Enabled tracing for safety issues regarding navigation updates
      ...
Read more

28 Oct

Post


Welcome, Park Managers!

Update 12 is now available! This releases introduces 3 new species, brand new basic tutorials, a new map, building theme, staff training, new official prefabs and more.

Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.



Update 12 Content ... Read more

21 Oct

Post

Update 12 is coming soon on October 28!

New Animals

This upcoming release introduces three new fan-requested animals: the armored Ankylosaurus and two large sauropods, Apatosaurus and Brontosaurus. These creatures can be accessed immediately in the game’s Sandbox mode or by completing Excavations in Challenge mode.

New Content
  • REDWOOD VALLEY MAP & COASTAL BIOME
    A diverse playable space, inspired by the California coast. Features varied terrain heights, unlike most other maps in the game.

    This map is best complem...
Read more

01 Oct

Post




Welcome to the September Development Update!

Update 12 is chugging along! As the last pieces of art start to come through, we’re focused on developing tutorials and getting the update finished. You can expect a trailer in October announcing its release date, showing the main features and dinosaurs in action. For now, however, let’s look at some new content!



Up... Read more

01 Sep

Post




Welcome to the August Development Update!

In this post, we’ll be going over the upcoming improvements coming in Update 12 and taking a look at the latest developments along the way.





Since the last dev diary, we’ve been working to address a number of sore spots reported by new players and to improve what was introduced in Update 11.

To start, camera controls for p... Read more

11 Jul

Post


Welcome, Park Managers!

This patch brings additional quality of life improvements to staff, Sandbox and Challenge mode, and plenty of other changes. Thank you for all the feedback so far!

Features

New gameplay options have been added to Sandbox mode, allowing players to customize their staff and logistics experience. The existing dung toggle being changed to account for Update 11's logistics functionality.

Please note that a Staff Center MUST be placed in the park for cashiers to be auto-hired as they are integral for kiosks to function! When staff welfare is off, newly hired cashiers will auto-teleport to any existing or new kiosks that require staffing.

New Sandbox Gameplay Settings
    ...
Read more

03 Jul

Post


Welcome, Park Managers!

This follow up patch to Update 11 addresses some of the more immediate feedback given by the community. Additional patches are soon to come!

Features

Amongst various changes to balance, guests and staff (particularly regarding travel speed and exploration distance), we've added a Sandbox conversion tool to Challenge Mode! This should help players whose parks are impacted by balance or calculation adjustments made throughout Early Access.

Going to Settings > Gameplay will now display the sandbox conversion button.



For more information about what other changes ar... Read more

30 Jun

Post





Welcome to the June Development Update!

In case you missed it, Update 11 is out now on Steam! This is by far our largest update and adds a bunch of exciting changes to better the future o... Read more

27 Jun

Post


Welcome, Park Managers!

Update 11 is now available! This massive releases introduces 3 new species (2 genera), staff, logistics, revised excavations, overhauled human art, the beginnings of our GUI overhaul and much more. This is definitely our biggest update ever!

Please send feedback and bug reports to our Discord server's[discord.com] appropriate channel.



Update 11 Content ... Read more
Post



Welcome, Park Testers!

This PTB release targets a few of the last major issues with Update 11, notably guest donations and guests reacting to animals. After a final round of fixes, we will be releasing Update 11 IN A FEW HOURS and following it up with hotfixes!

How to Access the Public Testing Branch (Experimental!)
The Public Testing Branch (PTB) is a version of Prehistoric Kingdom that can be opted-into on Steam, containing experimental and potentially breaking changes. With the help of the community, we're able to hunt down various issues and gather feedback before pushing a an update to the public version of Prehis... Read more

25 Jun

Post



Welcome, Park Testers!

This release aims to address some of the issues reported by users on our Discord server and adds the last staff type for Update 11, Cashiers! These workers will manage the register at kiosks around the park, changing shift when additional cashiers are available. They are real, physical staff, just like Laborers and Keepers.

By default, Cashiers will be auto-hired from the Staff Center when the game detects kiosks that have no one assigned to them. This behavior can be disabled from the Park Services menu, or players can choose to manually hire Cashiers, just like the other staff types.


... Read more

13 Jun

Post



Welcome, Park Testers!

This latest patch for the PTB introduces staff, random excavation events, and two species of Plateosaurus! We've written some basic guides below to help players find their way around the new mechanics while we renovate the help menu, notifications and park issues. For a detailed look at staff and their new buildings, check out the latest Dev Diary.[... Read more

01 Jun

Post




Welcome to the May Development Update!

n this blog post, we’ll be detailing our current progress on Update 11 and talking about our plans for the next few updates.




... Read more

17 May

Post



Welcome, Park Testers!

This PTB release fixes a number of player reported issues with continued polish made to the current PTB features.

It also introduces a work in progress version of the Paleopedia - an encyclopedia featuring animal information and habitat statistics! A lot of information is either missing or temporary (e.g. paddock calculator, social needs, animal life cycle stats) so don't worry about that too much.


Some improvements have been made to the behaviour of fence gates, but please let us know if you run into other issues with the fence system.

How to Access the Public Testing Branch (... Read more

11 May

Post



Welcome, Park Testers!

An early, in-development version of Update 11 is now available to opt-into on the Public Testing Branch! This release includes the adorable Leaellynasaura and many work in progress changes to the game. Staff, logistics and in-depth Excavations ARE NOT included and will be added to the PTB once their systems have developed further.

We're aiming to make continued use of the PTB throughout 2024 so that players have a way to check out what we're working on, even in a basic state.

If you are looking for a polished experience, we strongly suggest you do not opt-into the PTB! Update 11 is in-development!
Here are some specific things that we'd like to get feedback and bug reports o... Read more

01 May

Post




Welcome to the April Development Update!

In this bite-sized blog post, we’ll be providing more information about the Update 11 PTB (Public Test Branch) and showcasing some important changes to the fence system. If you’d like to learn more about Update 11 as a whole, be sure to check out las... Read more

25 Apr

Post


Hey, Park Managers!

Over the last week, we've been hard at work revising our fence system to account for future features like staff gates and breakouts.

We are now looking at May 10th for our first PTB release focused on some of Update 11's basic features.

These features include:
  • Leaellynasaura
  • New Modules & Backstage Props
  • Improved Fences & Staff Gates
  • Improved Excavations System
  • Improved GUI flow
So, what about staff and logistics?

These mechanics actually hinge on the improvements we're making to the fence system! Without a better framework, it'll be difficult to add gates and breakouts. Due to this, staff and logistics will arrive in a PTB update.

We're trying to approach Update 11 iteratively, so even though ... Read more